12 FPS. 10 drawings.
A simple walk-cycle. This one can be exaggerated much more, so I'll probably return to this once soon. I can make his feet even bigger, or make his torso react even more.
Thursday, February 4, 2010
Float like a Butterfly
12 FPS. 8 drawings.
Someone pointed out that twinning was occurring with its tail. I changed it a little, but now I wonder if the drawing is perhaps too busy for such a simple animation.
Someone pointed out that twinning was occurring with its tail. I changed it a little, but now I wonder if the drawing is perhaps too busy for such a simple animation.
Sphere Taking a Bite
12 FPS. 21 drawings.
At first I was happy with it, but then I went and tried to exaggerate the "bite"... though I'm not sure if it worked, and I need to move on. So, I'll upload both.
Before exaggeration:
After exaggeration:
I can't really decide if it worked or not.
At first I was happy with it, but then I went and tried to exaggerate the "bite"... though I'm not sure if it worked, and I need to move on. So, I'll upload both.
Before exaggeration:
After exaggeration:
I can't really decide if it worked or not.
Wednesday, February 3, 2010
Squashing the Bug
12 FPS. 22 drawings.
The first one to go. A flour-sack-like character that I'm sure I'll use quite often in this blog.
The first one to go. A flour-sack-like character that I'm sure I'll use quite often in this blog.
Feedback Appreciated
I appreciate any and all feedback given, especially the kind that is constructive criticism. My goal is to animate and move on, so no matter how great the advice, if I don't initially change an animation, keep in mind I still take your advice and will use it for animations down the road.
Animation a Day: The Rules
Somewhat a daily journal, part ongoing series, and all done for the sake of drawing, this is my daily Animation a Day blog. Here are the rules of how I'm going to do this...
- I will attempt to produce 5 animations a week.
- The other days of the week will be used to clean up or alter previous animations.
- Each animation will be sketchy in order to save time, and to allow myself to edit them easily.
These animations will be about anything I feel like. Perhaps silly, serious, technical, or part of a series of related animations to tell a story. I pretty much will do what I want, but I do have some goals.
I want to improve, no doubt, but I also want to enjoy animating, and develop skills needed to animate fluidly and consistently. Who knows, maybe this will lead to a nice animation reel I can use down the road. In the meantime, I'll just do it, and have fun.
- I will attempt to produce 5 animations a week.
- The other days of the week will be used to clean up or alter previous animations.
- Each animation will be sketchy in order to save time, and to allow myself to edit them easily.
These animations will be about anything I feel like. Perhaps silly, serious, technical, or part of a series of related animations to tell a story. I pretty much will do what I want, but I do have some goals.
I want to improve, no doubt, but I also want to enjoy animating, and develop skills needed to animate fluidly and consistently. Who knows, maybe this will lead to a nice animation reel I can use down the road. In the meantime, I'll just do it, and have fun.
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